Integrating WebGPU-Native and SDL3 Интеграция WebGPU-Native и SDL3
A step-by-step guide to setting up and configuring WebGPU-Native with SDL3 on Windows and Ubuntu. Пошаговое руководство по настройке и конфигурированию WebGPU-Native с SDL3 под Windows и Ubuntu.
- Installing Prebuilt wgpu-native Library for Windows Установка предкомпилированной библиотеки wgpu-native для Windows
- Installing Prebuilt wgpu-native Library for Ubuntu Установка предкомпилированной библиотеки wgpu-native для Ubuntu
- Building SDL3 Static Library for Windows (MinGW & CMake) Сборка статической библиотеки SDL3 для Windows (MinGW и CMake)
- Building SDL3 Static Library for Ubuntu (GCC, CMake & Ninja) Сборка статической библиотеки SDL3 для Ubuntu (GCC, CMake и Ninja)
Step 1: Create Project Directory Шаг 1: Создание директории проекта
Create a workspace folder and a new directory for your WebGPU-Native and SDL3 starter project: Создайте рабочую папку для проектов и новую директорию для вашего стартового проекта WebGPU-Native и SDL3:
Windows (Command Prompt / PowerShell)
mkdir C:\projects\webgpu-sdl3-starter
cd C:\projects\webgpu-sdl3-starter
Ubuntu (Terminal)
mkdir -p ~/projects/webgpu-sdl3-starter
cd ~/projects/webgpu-sdl3-starter
Step 2: Create Source Files (main.cpp & CMakeLists.txt) Шаг 2: Создание исходных файлов (main.cpp и CMakeLists.txt)
You can create these files using Notepad / Sublime Text on Windows, or nano in Ubuntu terminal.
Вы можете создать эти файлы через Блокнот / Sublime Text в Windows или с помощью nano в терминале Ubuntu.
Create a src directory and add main.cpp along with CMakeLists.txt in the project root:
Создайте директорию src и добавьте main.cpp вместе с CMakeLists.txt в корень проекта:
Windows (Terminal / Notepad)
mkdir src
notepad src\main.cpp
notepad CMakeLists.txt
Ubuntu (Terminal / Nano)
mkdir -p src
nano src/main.cpp
nano CMakeLists.txt
1. File Contents for src/main.cpp 1. Содержимое файла src/main.cpp
#include <SDL3/SDL.h>
#include <webgpu/webgpu.h>
#include <iostream>
int main(int argc, char* argv[]) {
if (!SDL_Init(SDL_INIT_VIDEO)) {
std::cerr << "Failed to initialize SDL: " << SDL_GetError() << std::endl;
return -1;
}
SDL_Window* window = SDL_CreateWindow("WebGPU Native + SDL3 Test", 800, 600, SDL_WINDOW_RESIZABLE);
if (!window) {
std::cerr << "Failed to create window: " << SDL_GetError() << std::endl;
SDL_Quit();
return -1;
}
WGPUInstanceDescriptor instanceDesc = {};
instanceDesc.nextInChain = nullptr;
WGPUInstance instance = wgpuCreateInstance(&instanceDesc);
if (!instance) {
std::cerr << "Failed to create WebGPU Instance." << std::endl;
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
std::cout << "SDL3 and WebGPU Native initialized successfully!" << std::endl;
bool running = true;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) {
running = false;
}
}
}
wgpuInstanceRelease(instance);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
2. File Contents for CMakeLists.txt 2. Содержимое файла CMakeLists.txt
cmake_minimum_required(VERSION 3.21)
project(webgpu-sdl3-starter CXX)
set(CMAKE_BUILD_TYPE "Debug")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# -----------------------------------------------------------------------------
# Define Project Source Files
# -----------------------------------------------------------------------------
set(PROJECT_SOURCES
src/main.cpp
)
# Declare target executable
add_executable(app)
# Attach sources to the target dynamically
target_sources(app PRIVATE ${PROJECT_SOURCES})
# -----------------------------------------------------------------------------
# Platform Linking & Dependencies
# -----------------------------------------------------------------------------
if(WIN32)
# Core SDL3 Static
add_library(SDL3_Static STATIC IMPORTED)
set_target_properties(SDL3_Static PROPERTIES
IMPORTED_LOCATION "C:/libs/sdl3-3.4.16-mingw/lib/libSDL3.a"
INTERFACE_INCLUDE_DIRECTORIES "C:/libs/sdl3-3.4.16-mingw/include"
INTERFACE_LINK_LIBRARIES "winmm;imm32;version;setupapi;dinput8"
)
# WGPU Static
add_library(wgpu_native STATIC IMPORTED)
set_target_properties(wgpu_native PROPERTIES
IMPORTED_LOCATION "C:/libs/wgpu-29.0.1.1-mingw/lib/libwgpu_native.a"
INTERFACE_INCLUDE_DIRECTORIES "C:/libs/wgpu-29.0.1.1-mingw/include"
INTERFACE_LINK_LIBRARIES "ws2_32;userenv;ntdll;bcrypt;d3d12;dxgi"
)
target_link_libraries(app PRIVATE
SDL3_Static
wgpu_native
)
target_compile_options(app PRIVATE -Os)
target_link_options(app PRIVATE -static -s -static-libgcc -static-libstdc++)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
target_link_options(app PRIVATE -mconsole)
else()
target_link_options(app PRIVATE -mwindows)
endif()
else()
# Ubuntu / Linux Configuration
add_library(SDL3_Static STATIC IMPORTED)
set_target_properties(SDL3_Static PROPERTIES
IMPORTED_LOCATION "$ENV{HOME}/libs/sdl3-3.4.16-ubuntu/lib/libSDL3.a"
INTERFACE_INCLUDE_DIRECTORIES "$ENV{HOME}/libs/sdl3-3.4.16-ubuntu/include"
)
add_library(wgpu_native STATIC IMPORTED)
set_target_properties(wgpu_native PROPERTIES
IMPORTED_LOCATION "$ENV{HOME}/libs/wgpu-native-29.0.1.1-ubuntu/lib/libwgpu_native.a"
INTERFACE_INCLUDE_DIRECTORIES "$ENV{HOME}/libs/wgpu-native-29.0.1.1-ubuntu/include"
)
target_link_libraries(app PRIVATE
SDL3_Static
wgpu_native
pthread
dl
)
endif()
Step 3: Create Build & Execution Scripts Шаг 3: Создание скриптов сборки и запуска
Windows (MinGW / Batch Scripts)
config-exe.bat
cmake -G Ninja -S . -B dist/win
build-exe.bat
cmake --build dist/win
run-exe.bat
@echo off
.\dist\win\app.exe
Run the scripts sequentially in Command Prompt or PowerShell: Последовательно запустите скрипты в командной строке или PowerShell:
config-exe.bat
build-exe.bat
run-exe.bat
Ubuntu (Bash Scripts)
config-bin.sh
#!/usr/bin/env bash
set -e
cmake -G Ninja -S . -B dist/linux
build-bin.sh
#!/usr/bin/env bash
set -e
cmake --build dist/linux
run-bin.sh
#!/usr/bin/env bash
set -e
./dist/linux/app
Grant execute permissions on Ubuntu before running: Предоставьте права на выполнение в Ubuntu перед запуском:
chmod +x config-bin.sh build-bin.sh run-bin.sh
./config-bin.sh
./build-bin.sh
./run-bin.sh
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