Integrating WebGPU-Native and SDL3 Интеграция WebGPU-Native и SDL3

A step-by-step guide to setting up and configuring WebGPU-Native with SDL3 on Windows and Ubuntu. Пошаговое руководство по настройке и конфигурированию WebGPU-Native с SDL3 под Windows и Ubuntu.

Step 1: Create Project Directory Шаг 1: Создание директории проекта

Create a workspace folder and a new directory for your WebGPU-Native and SDL3 starter project: Создайте рабочую папку для проектов и новую директорию для вашего стартового проекта WebGPU-Native и SDL3:

Windows (Command Prompt / PowerShell)

mkdir C:\projects\webgpu-sdl3-starter
cd C:\projects\webgpu-sdl3-starter

Ubuntu (Terminal)

mkdir -p ~/projects/webgpu-sdl3-starter
cd ~/projects/webgpu-sdl3-starter

Step 2: Create Source Files (main.cpp & CMakeLists.txt) Шаг 2: Создание исходных файлов (main.cpp и CMakeLists.txt)

You can create these files using Notepad / Sublime Text on Windows, or nano in Ubuntu terminal. Вы можете создать эти файлы через Блокнот / Sublime Text в Windows или с помощью nano в терминале Ubuntu.

Create a src directory and add main.cpp along with CMakeLists.txt in the project root: Создайте директорию src и добавьте main.cpp вместе с CMakeLists.txt в корень проекта:

Windows (Terminal / Notepad)

mkdir src
notepad src\main.cpp
notepad CMakeLists.txt

Ubuntu (Terminal / Nano)

mkdir -p src
nano src/main.cpp
nano CMakeLists.txt
Quick Nano Commands (Ubuntu):Быстрые команды Nano (Ubuntu): Paste code with Right Mouse Button (RMB) → Press Ctrl + O and Enter to save → Press Ctrl + X to exit. Вставьте код правой кнопкой мыши (ПКМ) → Нажмите Ctrl + O и Enter для сохранения → Нажмите Ctrl + X для выхода.

1. File Contents for src/main.cpp 1. Содержимое файла src/main.cpp

#include <SDL3/SDL.h>
#include <webgpu/webgpu.h>
#include <iostream>

int main(int argc, char* argv[]) {
    if (!SDL_Init(SDL_INIT_VIDEO)) {
        std::cerr << "Failed to initialize SDL: " << SDL_GetError() << std::endl;
        return -1;
    }

    SDL_Window* window = SDL_CreateWindow("WebGPU Native + SDL3 Test", 800, 600, SDL_WINDOW_RESIZABLE);
    if (!window) {
        std::cerr << "Failed to create window: " << SDL_GetError() << std::endl;
        SDL_Quit();
        return -1;
    }

    WGPUInstanceDescriptor instanceDesc = {};
    instanceDesc.nextInChain = nullptr;
    WGPUInstance instance = wgpuCreateInstance(&instanceDesc);

    if (!instance) {
        std::cerr << "Failed to create WebGPU Instance." << std::endl;
        SDL_DestroyWindow(window);
        SDL_Quit();
        return -1;
    }

    std::cout << "SDL3 and WebGPU Native initialized successfully!" << std::endl;

    bool running = true;
    SDL_Event event;
    while (running) {
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_EVENT_QUIT) {
                running = false;
            }
        }
    }

    wgpuInstanceRelease(instance);
    SDL_DestroyWindow(window);
    SDL_Quit();

    return 0;
}

2. File Contents for CMakeLists.txt 2. Содержимое файла CMakeLists.txt

cmake_minimum_required(VERSION 3.21)
project(webgpu-sdl3-starter CXX)

set(CMAKE_BUILD_TYPE "Debug")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

# -----------------------------------------------------------------------------
# Define Project Source Files
# -----------------------------------------------------------------------------
set(PROJECT_SOURCES
    src/main.cpp
)

# Declare target executable
add_executable(app)

# Attach sources to the target dynamically
target_sources(app PRIVATE ${PROJECT_SOURCES})

# -----------------------------------------------------------------------------
# Platform Linking & Dependencies
# -----------------------------------------------------------------------------
if(WIN32)
    # Core SDL3 Static
    add_library(SDL3_Static STATIC IMPORTED)
    set_target_properties(SDL3_Static PROPERTIES
        IMPORTED_LOCATION "C:/libs/sdl3-3.4.16-mingw/lib/libSDL3.a"
        INTERFACE_INCLUDE_DIRECTORIES "C:/libs/sdl3-3.4.16-mingw/include"
        INTERFACE_LINK_LIBRARIES "winmm;imm32;version;setupapi;dinput8"
    )

    # WGPU Static
    add_library(wgpu_native STATIC IMPORTED)
    set_target_properties(wgpu_native PROPERTIES
        IMPORTED_LOCATION "C:/libs/wgpu-29.0.1.1-mingw/lib/libwgpu_native.a"
        INTERFACE_INCLUDE_DIRECTORIES "C:/libs/wgpu-29.0.1.1-mingw/include"
        INTERFACE_LINK_LIBRARIES "ws2_32;userenv;ntdll;bcrypt;d3d12;dxgi"
    )

    target_link_libraries(app PRIVATE
        SDL3_Static
        wgpu_native
    )

    target_compile_options(app PRIVATE -Os)
    target_link_options(app PRIVATE -static -s -static-libgcc -static-libstdc++)

    if (CMAKE_BUILD_TYPE STREQUAL "Debug")
        target_link_options(app PRIVATE -mconsole)
    else()
        target_link_options(app PRIVATE -mwindows)
    endif()

else()
    # Ubuntu / Linux Configuration
    add_library(SDL3_Static STATIC IMPORTED)
    set_target_properties(SDL3_Static PROPERTIES
        IMPORTED_LOCATION "$ENV{HOME}/libs/sdl3-3.4.16-ubuntu/lib/libSDL3.a"
        INTERFACE_INCLUDE_DIRECTORIES "$ENV{HOME}/libs/sdl3-3.4.16-ubuntu/include"
    )

    add_library(wgpu_native STATIC IMPORTED)
    set_target_properties(wgpu_native PROPERTIES
        IMPORTED_LOCATION "$ENV{HOME}/libs/wgpu-native-29.0.1.1-ubuntu/lib/libwgpu_native.a"
        INTERFACE_INCLUDE_DIRECTORIES "$ENV{HOME}/libs/wgpu-native-29.0.1.1-ubuntu/include"
    )

    target_link_libraries(app PRIVATE
        SDL3_Static
        wgpu_native
        pthread
        dl
    )
endif()

Step 3: Create Build & Execution Scripts Шаг 3: Создание скриптов сборки и запуска

Windows (MinGW / Batch Scripts)

config-exe.bat

cmake -G Ninja -S . -B dist/win

build-exe.bat

cmake --build dist/win

run-exe.bat

@echo off
.\dist\win\app.exe

Run the scripts sequentially in Command Prompt or PowerShell: Последовательно запустите скрипты в командной строке или PowerShell:

config-exe.bat
build-exe.bat
run-exe.bat

Ubuntu (Bash Scripts)

config-bin.sh

#!/usr/bin/env bash
set -e
cmake -G Ninja -S . -B dist/linux

build-bin.sh

#!/usr/bin/env bash
set -e
cmake --build dist/linux

run-bin.sh

#!/usr/bin/env bash
set -e
./dist/linux/app

Grant execute permissions on Ubuntu before running: Предоставьте права на выполнение в Ubuntu перед запуском:

chmod +x config-bin.sh build-bin.sh run-bin.sh
./config-bin.sh
./build-bin.sh
./run-bin.sh

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