set(CMAKE_BUILD_TYPE "Debug")
cmake_minimum_required(VERSION 3.21)
project(text-sdl3-ttf-opengl-mingw-c)

set(SDL3_DIR "C:/libs/SDL3-devel-3.4.8-mingw/lib/cmake/SDL3")
set(SDL3_ttf_DIR "C:/libs/SDL3_ttf-devel-3.2.2-mingw/lib/cmake/SDL3_ttf")

find_package(SDL3 REQUIRED)
find_package(SDL3_ttf REQUIRED)

add_executable(app)

target_sources(app PRIVATE
    C:/libs/glad-0.1.36/opengl-3.3/src/glad.c
    src/main.c
)

target_include_directories(app PRIVATE C:/libs/cglm-0.9.6/include)
target_include_directories(app PRIVATE C:/libs/glad-0.1.36/opengl-3.3/include)

# Copy the assets folder to the dist folder
if(EXISTS "${CMAKE_SOURCE_DIR}/assets")
    add_custom_command(TARGET app POST_BUILD
        COMMAND ${CMAKE_COMMAND} -E copy_directory
                "${CMAKE_SOURCE_DIR}/assets"
                "$<TARGET_FILE_DIR:app>/assets"
        COMMENT "Copying assets directory"
    )
endif()

target_link_libraries(app PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3)
target_link_options(app PRIVATE -mconsole)
